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by Patrick Berechet · 3/26/2026
Lua Script
| 1 | -- Generated with StudForge.org | AI-powered 3D models for Roblox |
| 2 | -- Model: Slingshot |
| 3 | |
| 4 | local MS = game:GetService("MaterialService") |
| 5 | |
| 6 | local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") |
| 7 | if not ok then return warn(roots) end |
| 8 | |
| 9 | local tmp = Instance.new("Folder") |
| 10 | for _, r in ipairs(roots) do r.Parent = tmp end |
| 11 | |
| 12 | for _, d in ipairs(tmp:GetDescendants()) do |
| 13 | if d:IsA("MaterialVariant") then |
| 14 | d.Parent = MS |
| 15 | end |
| 16 | end |
| 17 | tmp:Destroy() |
| 18 | |
| 19 | local model = Instance.new("Model") |
| 20 | model.Name = "Slingshot" |
| 21 | model.Parent = workspace |
| 22 | |
| 23 | local variants = { |
| 24 | ["Bright blue"] = "2022 Universal", |
| 25 | ["Bright red"] = "2022 Stud", |
| 26 | ["Bright yellow"] = "2022 Big Stud", |
| 27 | ["Institutional white"] = "2022 Stud", |
| 28 | } |
| 29 | do |
| 30 | local p = Instance.new("Part") |
| 31 | p.Shape = Enum.PartType.Cylinder |
| 32 | p.Name = "HandleBase" |
| 33 | p.Size = Vector3.new(4, 1.16, 1.16) |
| 34 | p.CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) |
| 35 | p.BrickColor = BrickColor.new("Bright blue") |
| 36 | p.Material = Enum.Material.Glacier |
| 37 | p.MaterialVariant = "2022 Universal" |
| 38 | p.Anchored = true |
| 39 | p.Parent = model |
| 40 | end |
| 41 | do |
| 42 | local p = Instance.new("Part") |
| 43 | p.Shape = Enum.PartType.Ball |
| 44 | p.Name = "HandlePommel" |
| 45 | p.Size = Vector3.new(1.2, 1.2, 1.2) |
| 46 | p.CFrame = CFrame.new(0, -2, 0) |
| 47 | p.BrickColor = BrickColor.new("Bright yellow") |
| 48 | p.Material = Enum.Material.Glacier |
| 49 | p.MaterialVariant = "2022 Big Stud" |
| 50 | p.Anchored = true |
| 51 | p.Parent = model |
| 52 | end |
| 53 | do |
| 54 | local p = Instance.new("Part") |
| 55 | p.Shape = Enum.PartType.Cylinder |
| 56 | p.Name = "ForkBase" |
| 57 | p.Size = Vector3.new(1.5, 0.96, 0.96) |
| 58 | p.CFrame = CFrame.new(0, 2.79, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) |
| 59 | p.BrickColor = BrickColor.new("Bright yellow") |
| 60 | p.Material = Enum.Material.Glacier |
| 61 | p.MaterialVariant = "2022 Big Stud" |
| 62 | p.Anchored = true |
| 63 | p.Parent = model |
| 64 | end |
| 65 | do |
| 66 | local p = Instance.new("Part") |
| 67 | p.Shape = Enum.PartType.Cylinder |
| 68 | p.Name = "ArmLeft" |
| 69 | p.Size = Vector3.new(6, 0.6, 0.6) |
| 70 | p.CFrame = CFrame.new(-1.5, 6.09808, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(120)) |
| 71 | p.BrickColor = BrickColor.new("Bright yellow") |
| 72 | p.Material = Enum.Material.Glacier |
| 73 | p.MaterialVariant = "2022 Big Stud" |
| 74 | p.Anchored = true |
| 75 | p.Parent = model |
| 76 | end |
| 77 | do |
| 78 | local p = Instance.new("Part") |
| 79 | p.Shape = Enum.PartType.Ball |
| 80 | p.Name = "ArmLeftTip" |
| 81 | p.Size = Vector3.new(0.8, 0.8, 0.8) |
| 82 | p.CFrame = CFrame.new(-3, 8.69615, 0) |
| 83 | p.BrickColor = BrickColor.new("Bright yellow") |
| 84 | p.Material = Enum.Material.Glacier |
| 85 | p.MaterialVariant = "2022 Big Stud" |
| 86 | p.Anchored = true |
| 87 | p.Parent = model |
| 88 | end |
| 89 | do |
| 90 | local p = Instance.new("Part") |
| 91 | p.Shape = Enum.PartType.Cylinder |
| 92 | p.Name = "ArmRight" |
| 93 | p.Size = Vector3.new(6, 0.6, 0.6) |
| 94 | p.CFrame = CFrame.new(1.5, 6.09808, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)) |
| 95 | p.BrickColor = BrickColor.new("Bright yellow") |
| 96 | p.Material = Enum.Material.Glacier |
| 97 | p.MaterialVariant = "2022 Big Stud" |
| 98 | p.Anchored = true |
| 99 | p.Parent = model |
| 100 | end |
| 101 | do |
| 102 | local p = Instance.new("Part") |
| 103 | p.Shape = Enum.PartType.Ball |
| 104 | p.Name = "ArmRightTip" |
| 105 | p.Size = Vector3.new(0.8, 0.8, 0.8) |
| 106 | p.CFrame = CFrame.new(3, 8.69615, 0) |
| 107 | p.BrickColor = BrickColor.new("Bright yellow") |
| 108 | p.Material = Enum.Material.Glacier |
| 109 | p.MaterialVariant = "2022 Big Stud" |
| 110 | p.Anchored = true |
| 111 | p.Parent = model |
| 112 | end |
| 113 | do |
| 114 | local p = Instance.new("Part") |
| 115 | p.Name = "BandLeft" |
| 116 | p.Size = Vector3.new(1, 3.89428, 0.2) |
| 117 | p.CFrame = CFrame.new(-1.575, 7.582, -1.15) * CFrame.Angles(math.rad(437.378), math.rad(137.274), math.rad(130)) |
| 118 | p.BrickColor = BrickColor.new("Institutional white") |
| 119 | p.Material = Enum.Material.Glacier |
| 120 | p.MaterialVariant = "2022 Stud" |
| 121 | p.Anchored = true |
| 122 | p.Parent = model |
| 123 | end |
| 124 | do |
| 125 | local p = Instance.new("Part") |
| 126 | p.Name = "BandRight" |
| 127 | p.Size = Vector3.new(1, 3.89428, 0.2) |
| 128 | p.CFrame = CFrame.new(1.875, 7.882, -1.25) * CFrame.Angles(math.rad(97.378), math.rad(-132.274), math.rad(70)) |
| 129 | p.BrickColor = BrickColor.new("Institutional white") |
| 130 | p.Material = Enum.Material.Glacier |
| 131 | p.MaterialVariant = "2022 Stud" |
| 132 | p.Anchored = true |
| 133 | p.Parent = model |
| 134 | end |
| 135 | do |
| 136 | local p = Instance.new("Part") |
| 137 | p.Shape = Enum.PartType.Ball |
| 138 | p.Name = "Projectile" |
| 139 | p.Size = Vector3.new(2, 2, 2) |
| 140 | p.CFrame = CFrame.new(0, 7.1, -2.5) |
| 141 | p.BrickColor = BrickColor.new("Bright red") |
| 142 | p.Material = Enum.Material.Glacier |
| 143 | p.MaterialVariant = "2022 Stud" |
| 144 | p.Anchored = true |
| 145 | p.Parent = model |
| 146 | end |
| 147 | model.PrimaryPart = model:FindFirstChild("HandleBase") |
| 148 | print("Slingshot built: " .. #model:GetChildren() .. " parts") |
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