local MS = game:GetService("MaterialService") local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then return warn(roots) end local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") then d.Parent = MS end end tmp:Destroy() local model = Instance.new("Model") model.Name = "StatueOfLiberty" model.Parent = workspace local variants = { ["Light stone grey"] = "2022 Glue", ["Sand green"] = "2022 Stud", } do local p = Instance.new("Part") p.Name = "BaseBottom" p.Size = Vector3.new(12, 1, 12) p.CFrame = CFrame.new(0, 0.5, 0) p.BrickColor = BrickColor.new("Light stone grey") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Glue" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BaseMid" p.Size = Vector3.new(10, 1, 10) p.CFrame = CFrame.new(0, 1.5, 0) p.BrickColor = BrickColor.new("Light stone grey") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Glue" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BaseTop" p.Size = Vector3.new(8, 1, 8) p.CFrame = CFrame.new(0, 2.5, 0) p.BrickColor = BrickColor.new("Light stone grey") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Glue" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SkirtBase" p.Size = Vector3.new(6, 4, 6) p.CFrame = CFrame.new(0, 5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SkirtMid" p.Size = Vector3.new(5.5, 4, 5.5) p.CFrame = CFrame.new(0, 9, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SkirtTop" p.Size = Vector3.new(5, 4, 5) p.CFrame = CFrame.new(0, 13, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "DrapeFront1" p.Size = Vector3.new(2, 10, 1) p.CFrame = CFrame.new(0, 8, -2.8) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "DrapeFront2" p.Size = Vector3.new(1.5, 8, 1) p.CFrame = CFrame.new(-1.5, 7, -2.8) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "DrapeFront3" p.Size = Vector3.new(1.5, 8, 1) p.CFrame = CFrame.new(1.5, 7, -2.8) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-5)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TorsoLower" p.Size = Vector3.new(4.5, 4, 4) p.CFrame = CFrame.new(0, 17, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TorsoUpper" p.Size = Vector3.new(4, 4, 3.5) p.CFrame = CFrame.new(0, 21, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ChestDrapeL" p.Size = Vector3.new(2, 5, 1) p.CFrame = CFrame.new(-1, 20.03473, -1.603038) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ChestDrapeR" p.Size = Vector3.new(2, 5, 1) p.CFrame = CFrame.new(1, 20.03473, -1.603038) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-15)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Neck" p.Size = Vector3.new(1.5, 1.5, 1.5) p.CFrame = CFrame.new(0, 23.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Head" p.Size = Vector3.new(2.5, 3, 2.5) p.CFrame = CFrame.new(0, 25.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownBase" p.Size = Vector3.new(2.8, 0.5, 2.8) p.CFrame = CFrame.new(0, 27, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_0" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(0, 25.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_1" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(0.75, 25.901, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_2" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(1.29904, 26.45, 0.04) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_3" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(1.5, 27.2, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_4" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(1.29904, 27.95, 0.04) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_5" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(0.75, 28.499, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CrownSpike_6" p.Size = Vector3.new(1.5, 0.2, 0.2) p.CFrame = CFrame.new(0, 28.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ShoulderR" p.Size = Vector3.new(1.5, 1.5, 1.5) p.CFrame = CFrame.new(-2.5, 21.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BicepR" p.Size = Vector3.new(1.2, 4, 1.2) p.CFrame = CFrame.new(-3, 24, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-15)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ForearmR" p.Size = Vector3.new(1, 4, 1) p.CFrame = CFrame.new(-3.5, 28, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HandR" p.Size = Vector3.new(0.8, 1, 0.8) p.CFrame = CFrame.new(-3.8, 30.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SleeveR" p.Size = Vector3.new(2, 5, 2) p.CFrame = CFrame.new(-2.5, 23, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-15)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TorchHandle" p.Size = Vector3.new(0.4, 3, 0.4) p.CFrame = CFrame.new(-3.8, 32, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TorchCup" p.Size = Vector3.new(1.2, 1, 1.2) p.CFrame = CFrame.new(-3.8, 33.8, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TorchRim" p.Size = Vector3.new(1.5, 0.5, 1.5) p.CFrame = CFrame.new(-3.8, 34.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FlameCore" p.Size = Vector3.new(0.8, 1.5, 0.8) p.CFrame = CFrame.new(-3.8, 35.5, 0) p.BrickColor = BrickColor.new("Institutional white") p.Material = Enum.Material.Neon p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FlameOuter" p.Size = Vector3.new(1.2, 2, 1.2) p.CFrame = CFrame.new(-3.8, 35.5, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Neon p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ShoulderL" p.Size = Vector3.new(1.5, 1.5, 1.5) p.CFrame = CFrame.new(2.5, 21.5, 0) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BicepL" p.Size = Vector3.new(1.2, 3, 1.2) p.CFrame = CFrame.new(2.8, 19.5, 0.5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ForearmL" p.Size = Vector3.new(1, 3, 1) p.CFrame = CFrame.new(2.8, 18, 1.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HandL" p.Size = Vector3.new(0.8, 1, 0.8) p.CFrame = CFrame.new(2.8, 17, 2.5) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Tablet" p.Size = Vector3.new(2.5, 3.5, 0.5) p.CFrame = CFrame.new(3.5, 18, 2.5) * CFrame.Angles(math.rad(20), math.rad(-20), math.rad(10)) p.BrickColor = BrickColor.new("Sand green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end model.PrimaryPart = model:FindFirstChild("TorsoLower") print("StatueOfLiberty built: " .. #model:GetChildren() .. " parts")