local MS = game:GetService("MaterialService") local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then return warn(roots) end local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") then d.Parent = MS end end tmp:Destroy() local model = Instance.new("Model") model.Name = "LabradorDog" model.Parent = workspace local variants = { ["Dark stone grey"] = "2022 Stud", ["Medium stone grey"] = "2022 Inlet", ["Really black"] = "2022 Universal", ["Reddish brown"] = "2022 Small Stud", ["Bright yellow"] = "2022 Weld", ["Light stone grey"] = "2022 Glue", ["Institutional white"] = "2022 Stud", ["Brick yellow"] = "2022 Stud", ["Sand yellow"] = "2022 Small Stud", ["Nougat"] = "2022 Stud", ["Bright blue"] = "2022 Universal", ["Dark blue"] = "2022 Inlet", } do local p = Instance.new("Part") p.Name = "FL_Paw" p.Size = Vector3.new(0.6, 0.3, 0.7) p.CFrame = CFrame.new(-0.7, 0.15, 1.2) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FL_Leg" p.Size = Vector3.new(0.45, 2.1, 0.5) p.CFrame = CFrame.new(-0.7, 1.3, 1.2) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FR_Paw" p.Size = Vector3.new(0.6, 0.3, 0.7) p.CFrame = CFrame.new(0.7, 0.15, 1.2) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FR_Leg" p.Size = Vector3.new(0.45, 2.1, 0.5) p.CFrame = CFrame.new(0.7, 1.3, 1.2) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BL_Paw" p.Size = Vector3.new(0.6, 0.3, 0.7) p.CFrame = CFrame.new(-0.7, 0.15, -1.5) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BL_Shin" p.Size = Vector3.new(0.45, 1.2, 0.5) p.CFrame = CFrame.new(-0.7, 0.8, -1.4) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BL_Thigh" p.Size = Vector3.new(0.65, 1.6, 1.1) p.CFrame = CFrame.new(-0.7, 1.8, -1.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BR_Paw" p.Size = Vector3.new(0.6, 0.3, 0.7) p.CFrame = CFrame.new(0.7, 0.15, -1.5) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BR_Shin" p.Size = Vector3.new(0.45, 1.2, 0.5) p.CFrame = CFrame.new(0.7, 0.8, -1.4) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BR_Thigh" p.Size = Vector3.new(0.65, 1.6, 1.1) p.CFrame = CFrame.new(0.7, 1.8, -1.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ChestLower" p.Size = Vector3.new(2.1, 1.2, 2) p.CFrame = CFrame.new(0, 1.9, 0.9) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "ChestUpper" p.Size = Vector3.new(2.3, 1.3, 2.2) p.CFrame = CFrame.new(0, 2.9, 0.7) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Waist" p.Size = Vector3.new(1.9, 1.4, 1.7) p.CFrame = CFrame.new(0, 2.6, -0.6) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Hips" p.Size = Vector3.new(2, 1.5, 1.8) p.CFrame = CFrame.new(0, 2.7, -1.6) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Neck" p.Size = Vector3.new(1.3, 1.5, 1.3) p.CFrame = CFrame.new(0, 3.6, 1.8) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Collar" p.Size = Vector3.new(1.5, 0.25, 1.5) p.CFrame = CFrame.new(0, 3.3, 1.8) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright red") p.Material = Enum.Material.Glacier p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Tag" p.Size = Vector3.new(0.35, 0.4, 0.1) p.CFrame = CFrame.new(0, 3, 2.4) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Medium stone grey") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Inlet" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Skull" p.Size = Vector3.new(1.7, 1.5, 1.7) p.CFrame = CFrame.new(0, 4.4, 2.3) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Snout" p.Size = Vector3.new(0.9, 0.7, 1.1) p.CFrame = CFrame.new(0, 4.15, 3.3) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Nose" p.Size = Vector3.new(0.4, 0.25, 0.2) p.CFrame = CFrame.new(0, 4.25, 3.85) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeL" p.Size = Vector3.new(0.25, 0.25, 0.1) p.CFrame = CFrame.new(-0.5, 4.6, 3.15) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeR" p.Size = Vector3.new(0.25, 0.25, 0.1) p.CFrame = CFrame.new(0.5, 4.6, 3.15) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarL_Base" p.Size = Vector3.new(0.3, 0.8, 0.9) p.CFrame = CFrame.new(-0.9, 4.6, 2.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarL_Flap" p.Size = Vector3.new(0.25, 0.9, 0.8) p.CFrame = CFrame.new(-1, 3.9, 2.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarR_Base" p.Size = Vector3.new(0.3, 0.8, 0.9) p.CFrame = CFrame.new(0.9, 4.6, 2.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-15)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarR_Flap" p.Size = Vector3.new(0.25, 0.9, 0.8) p.CFrame = CFrame.new(1, 3.9, 2.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "JawLower" p.Size = Vector3.new(0.8, 0.2, 0.9) p.CFrame = CFrame.new(0, 3.85, 3.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "MouthInt" p.Size = Vector3.new(0.6, 0.1, 0.6) p.CFrame = CFrame.new(0, 3.95, 3.1) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Tongue" p.Size = Vector3.new(0.45, 0.1, 0.7) p.CFrame = CFrame.new(0, 3.95, 3.4) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Carnation pink") p.Material = Enum.Material.Glacier p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailBase" p.Size = Vector3.new(0.7, 0.7, 0.8) p.CFrame = CFrame.new(0, 3, -2.6) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailMid" p.Size = Vector3.new(0.55, 0.55, 0.9) p.CFrame = CFrame.new(0, 2.7, -3.3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailTip" p.Size = Vector3.new(0.4, 0.4, 0.7) p.CFrame = CFrame.new(0, 2.2, -3.9) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Nougat") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end model.PrimaryPart = model:FindFirstChild("ChestUpper") print("LabradorDog built: " .. #model:GetChildren() .. " parts")