local MS = game:GetService("MaterialService") local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then return warn(roots) end local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") then d.Parent = MS end end tmp:Destroy() local model = Instance.new("Model") model.Name = "Chameleon" model.Parent = workspace local variants = { ["Bright green"] = "2022 Stud", ["Bright yellow"] = "2022 Weld", ["Earth green"] = "2022 Stud", ["Really black"] = "2022 Universal", ["Sand yellow"] = "2022 Small Stud", } if next(needed) then local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then warn(roots) else local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") and needed[d.Name] then d.Parent = MS end end tmp:Destroy() end end end do local p = Instance.new("Part") p.Name = "HeadBase" p.Size = Vector3.new(2, 2.5, 3) p.CFrame = CFrame.new(0, 6, 4) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Snout" p.Size = Vector3.new(1.6, 1.5, 2) p.CFrame = CFrame.new(0, 5.5, 5.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "MouthLine" p.Size = Vector3.new(1.65, 0.1, 2.1) p.CFrame = CFrame.new(0, 5.2, 5.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LowerJaw" p.Size = Vector3.new(1.5, 1, 1.8) p.CFrame = CFrame.new(0, 4.7, 5.3) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CasqueBase" p.Size = Vector3.new(1.5, 3, 2) p.CFrame = CFrame.new(0, 8, 3.5) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CasqueMid" p.Size = Vector3.new(1, 2.5, 1.5) p.CFrame = CFrame.new(0, 10, 3.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "CasqueTop" p.Size = Vector3.new(0.5, 1.5, 1) p.CFrame = CFrame.new(0, 11.5, 2.8) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeL_Base" p.Size = Vector3.new(1, 1.2, 1.2) p.CFrame = CFrame.new(1, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeL_Mid" p.Size = Vector3.new(0.8, 0.8, 0.8) p.CFrame = CFrame.new(1.3, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)) p.BrickColor = BrickColor.new("Sand yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeL_Pupil" p.Size = Vector3.new(0.2, 0.4, 0.4) p.CFrame = CFrame.new(1.6, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeR_Base" p.Size = Vector3.new(1, 1.2, 1.2) p.CFrame = CFrame.new(-1, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeR_Mid" p.Size = Vector3.new(0.8, 0.8, 0.8) p.CFrame = CFrame.new(-1.3, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(20)) p.BrickColor = BrickColor.new("Sand yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeR_Pupil" p.Size = Vector3.new(0.2, 0.4, 0.4) p.CFrame = CFrame.new(-1.6, 6.2, 4.5) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(20)) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Throat1" p.Size = Vector3.new(1.2, 1.5, 1.5) p.CFrame = CFrame.new(0, 4, 4.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Throat2" p.Size = Vector3.new(1, 1.2, 1.5) p.CFrame = CFrame.new(0, 3.5, 3.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyFront" p.Size = Vector3.new(2.2, 3.5, 2.5) p.CFrame = CFrame.new(0, 5.5, 2) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyMid1" p.Size = Vector3.new(2.4, 4, 2.5) p.CFrame = CFrame.new(0, 6, 0) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyMid2" p.Size = Vector3.new(2.3, 3.8, 2.5) p.CFrame = CFrame.new(0, 5.8, -2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyRear" p.Size = Vector3.new(2, 3, 2.5) p.CFrame = CFrame.new(0, 5.2, -4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe1_Y" p.Size = Vector3.new(2.45, 2, 0.8) p.CFrame = CFrame.new(0, 6.5, 1.5) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe1_D" p.Size = Vector3.new(2.45, 1.5, 0.8) p.CFrame = CFrame.new(0.08, 5.5, 1.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe2_Y" p.Size = Vector3.new(2.55, 2, 1) p.CFrame = CFrame.new(0.04, 7, -0.5) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe2_D" p.Size = Vector3.new(2.55, 2, 1) p.CFrame = CFrame.new(0, 5.5, -0.8) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe3_Y" p.Size = Vector3.new(2.45, 1.8, 0.8) p.CFrame = CFrame.new(0, 6.5, -2.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Stripe3_D" p.Size = Vector3.new(2.45, 1.5, 0.8) p.CFrame = CFrame.new(0.04, 5.2, -2.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailBase" p.Size = Vector3.new(1.5, 1.8, 2) p.CFrame = CFrame.new(0, 4.5, -5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_0" p.Size = Vector3.new(1.4, 1.6, 1.4) p.CFrame = CFrame.new(0, 3.15147, -6.84853) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_1" p.Size = Vector3.new(1.32, 1.51, 1.4) p.CFrame = CFrame.new(0, 1.9697, -7.05691) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_2" p.Size = Vector3.new(1.24, 1.42, 1.4) p.CFrame = CFrame.new(0, 0.882133, -6.54976) * CFrame.Angles(math.rad(-115), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_3" p.Size = Vector3.new(1.16, 1.33, 1.4) p.CFrame = CFrame.new(0, 0.282133, -5.51053) * CFrame.Angles(math.rad(-150), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_4" p.Size = Vector3.new(1.08, 1.24, 1.4) p.CFrame = CFrame.new(0, 0.38672, -4.3151) * CFrame.Angles(math.rad(-185), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_5" p.Size = Vector3.new(1, 1.15, 1.4) p.CFrame = CFrame.new(0, 1.15806, -3.39585) * CFrame.Angles(math.rad(-220), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_6" p.Size = Vector3.new(0.92, 1.06, 1.4) p.CFrame = CFrame.new(0, 2.31718, -3.08526) * CFrame.Angles(math.rad(-255), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_7" p.Size = Vector3.new(0.84, 0.97, 1.4) p.CFrame = CFrame.new(0, 3.44481, -3.49569) * CFrame.Angles(math.rad(-290), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_8" p.Size = Vector3.new(0.76, 0.88, 1.4) p.CFrame = CFrame.new(0, 4.1331, -4.47867) * CFrame.Angles(math.rad(-325), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_9" p.Size = Vector3.new(0.68, 0.79, 1.4) p.CFrame = CFrame.new(0, 4.1331, -5.67867) * CFrame.Angles(math.rad(-360), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_10" p.Size = Vector3.new(0.6, 0.7, 1.4) p.CFrame = CFrame.new(0, 3.44481, -6.66165) * CFrame.Angles(math.rad(-395), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "TailSeg_11" p.Size = Vector3.new(0.52, 0.61, 1.4) p.CFrame = CFrame.new(0, 2.31718, -7.07208) * CFrame.Angles(math.rad(-430), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Earth green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegFR_Upper" p.Size = Vector3.new(0.8, 2, 1) p.CFrame = CFrame.new(-1.2, 4.5, 2.5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegFR_Lower" p.Size = Vector3.new(0.7, 2, 0.8) p.CFrame = CFrame.new(-1.5, 3, 3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FootFR" p.Size = Vector3.new(1, 0.4, 1.2) p.CFrame = CFrame.new(-1.6, 2, 3.5) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegFL_Upper" p.Size = Vector3.new(0.8, 2, 1) p.CFrame = CFrame.new(1.2, 4.5, 2.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegFL_Lower" p.Size = Vector3.new(0.7, 2, 0.8) p.CFrame = CFrame.new(1.5, 3, 3.5) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FootFL" p.Size = Vector3.new(1, 0.4, 1.2) p.CFrame = CFrame.new(1.6, 2, 4) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegRR_Upper" p.Size = Vector3.new(1, 2.2, 1.2) p.CFrame = CFrame.new(-1.2, 4.5, -3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegRR_Lower" p.Size = Vector3.new(0.8, 2, 0.9) p.CFrame = CFrame.new(-1.5, 3, -2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FootRR" p.Size = Vector3.new(1.2, 0.4, 1.4) p.CFrame = CFrame.new(-1.6, 2, -1.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegRL_Upper" p.Size = Vector3.new(1, 2.2, 1.2) p.CFrame = CFrame.new(1.2, 4.5, -3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LegRL_Lower" p.Size = Vector3.new(0.8, 2, 0.9) p.CFrame = CFrame.new(1.5, 3, -2.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FootRL" p.Size = Vector3.new(1.2, 0.4, 1.4) p.CFrame = CFrame.new(1.6, 2, -2) p.BrickColor = BrickColor.new("Bright green") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_0" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7, 2.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_1" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7, 1.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_2" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7.5, 0.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_3" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7.5, -0.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_4" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7.5, -1.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_5" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7.5, -2.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_6" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7, -3.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end do local p = Instance.new("WedgePart") p.Name = "Spike_7" p.Size = Vector3.new(0.2, 0.6, 0.6) p.CFrame = CFrame.new(0, 7, -4.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Bright yellow") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Weld" p.Anchored = true p.Parent = model end model.PrimaryPart = model:FindFirstChild("BodyMid1") print("Chameleon built: " .. #model:GetChildren() .. " parts")