local MS = game:GetService("MaterialService") local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then return warn(roots) end local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") then d.Parent = MS end end tmp:Destroy() local model = Instance.new("Model") model.Name = "Capybara" model.Parent = workspace local variants = { ["Pine Cone"] = "2022 Small Stud", ["Really black"] = "2022 Universal", ["Reddish brown"] = "2022 Small Stud", } if next(needed) then local ok, roots = pcall(game.GetObjects, game, "rbxassetid://13386676607") if not ok then warn(roots) else local tmp = Instance.new("Folder") for _, r in ipairs(roots) do r.Parent = tmp end for _, d in ipairs(tmp:GetDescendants()) do if d:IsA("MaterialVariant") and needed[d.Name] then d.Parent = MS end end tmp:Destroy() end end end do local p = Instance.new("Part") p.Name = "BodyMain" p.Size = Vector3.new(4.5, 4.5, 7) p.CFrame = CFrame.new(0, 4, 0) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyRear" p.Size = Vector3.new(4.2, 4.2, 3) p.CFrame = CFrame.new(0, 3.8, 3.5) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "BodyFront" p.Size = Vector3.new(4, 4, 3) p.CFrame = CFrame.new(0, 4.2, -3.5) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "RumpTop" p.Size = Vector3.new(3.8, 3, 2) p.CFrame = CFrame.new(0.04, 4.5, 4.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "RumpMid" p.Size = Vector3.new(3.8, 3, 2) p.CFrame = CFrame.new(0, 3, 5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "RumpLow" p.Size = Vector3.new(3.5, 2, 1.5) p.CFrame = CFrame.new(0, 1.8, 4.8) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "NeckBase" p.Size = Vector3.new(3.5, 3.5, 2.5) p.CFrame = CFrame.new(0, 4.5, -5) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "NeckUpper" p.Size = Vector3.new(3, 3, 2) p.CFrame = CFrame.new(0, 5.2, -6) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HeadMain" p.Size = Vector3.new(2.8, 2.8, 3.5) p.CFrame = CFrame.new(0, 5.8, -7.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SnoutBase" p.Size = Vector3.new(2.4, 2.4, 2) p.CFrame = CFrame.new(0, 5.5, -9) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "SnoutTip" p.Size = Vector3.new(2, 2, 1.5) p.CFrame = CFrame.new(0, 5.3, -10) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Nose" p.Size = Vector3.new(1.2, 1, 0.5) p.CFrame = CFrame.new(0, 5.6, -10.8) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "LowerJaw" p.Size = Vector3.new(2.2, 1.2, 3) p.CFrame = CFrame.new(0, 4.5, -8.5) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "Chin" p.Size = Vector3.new(1.8, 1, 1.5) p.CFrame = CFrame.new(0, 4.4, -9.8) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeL" p.Size = Vector3.new(0.2, 0.4, 0.4) p.CFrame = CFrame.new(1.4, 6.5, -7.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EyeR" p.Size = Vector3.new(0.2, 0.4, 0.4) p.CFrame = CFrame.new(-1.4, 6.5, -7.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)) p.BrickColor = BrickColor.new("Really black") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Universal" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarL" p.Size = Vector3.new(0.8, 1, 0.5) p.CFrame = CFrame.new(1.2, 7.2, -6.5) * CFrame.Angles(math.rad(-10), math.rad(20), math.rad(-20)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "EarR" p.Size = Vector3.new(0.8, 1, 0.5) p.CFrame = CFrame.new(-1.2, 7.2, -6.5) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(20)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontLegUpperL" p.Size = Vector3.new(1.2, 2.5, 1.5) p.CFrame = CFrame.new(1.8, 2.5, -4) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontLegUpperR" p.Size = Vector3.new(1.2, 2.5, 1.5) p.CFrame = CFrame.new(-1.8, 2.5, -4) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontLegLowerL" p.Size = Vector3.new(1, 2, 1.2) p.CFrame = CFrame.new(1.8, 1, -4.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontLegLowerR" p.Size = Vector3.new(1, 2, 1.2) p.CFrame = CFrame.new(-1.8, 1, -4.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontPawL" p.Size = Vector3.new(1.2, 0.4, 1.8) p.CFrame = CFrame.new(1.8, 0.2, -5) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "FrontPawR" p.Size = Vector3.new(1.2, 0.4, 1.8) p.CFrame = CFrame.new(-1.8, 0.2, -5) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindThighL" p.Size = Vector3.new(1.5, 3.5, 3.5) p.CFrame = CFrame.new(2.2, 2.5, 2.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindThighR" p.Size = Vector3.new(1.5, 3.5, 3.5) p.CFrame = CFrame.new(-2.2, 2.5, 2.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Reddish brown") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindCalfL" p.Size = Vector3.new(1.2, 2.5, 1.5) p.CFrame = CFrame.new(2.2, 1.2, 3.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindCalfR" p.Size = Vector3.new(1.2, 2.5, 1.5) p.CFrame = CFrame.new(-2.2, 1.2, 3.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindPawL" p.Size = Vector3.new(1.4, 0.4, 2) p.CFrame = CFrame.new(2.2, 0.2, 2) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end do local p = Instance.new("Part") p.Name = "HindPawR" p.Size = Vector3.new(1.4, 0.4, 2) p.CFrame = CFrame.new(-2.2, 0.2, 2) p.BrickColor = BrickColor.new("Pine Cone") p.Material = Enum.Material.Glacier p.MaterialVariant = "2022 Small Stud" p.Anchored = true p.Parent = model end model.PrimaryPart = model:FindFirstChild("BodyMain") print("Capybara built: " .. #model:GetChildren() .. " parts")